Wealth

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Wealth

Wealth is a term used in Roshanri to determin your characters overall lifestyle and what types of props are available to you in threads. While many items require you to earn actual currency and buy them individually in the game, your Wealth Bracket determines what sorts of props your character is assumed to have access to in threads automatically, due to the type of lifestyle they live. A character's wealth bracket is usually determined by the type of job they have. If your character has no job, or any other source of income, they are assumed to be in the Destitute bracket. Characters may spend currency earned through threads to buy into higher wealth brackets at the beginning of the season if they so desire, though they fall back to their predetermined wealth bracket at the end of the season, and must find a better job, or continue to earn gems through threads and continue paying to maintain the higher wealth bracket. If you choose not to get your character a job or buy into a higher bracket using money earned through threads, your character must live in squalor, and your roleplay should reflect that.

Wealth Bracket

Your wealth bracket determines the type of items, housing, clothing, food, and other resources that are readily available to you. You can assume, within reason, that your character has at their disposal anything within their wealth bracket, or can easily gain access to such a thing if need be. Characters in the destitute bracket have almost nothing, barely able to survive, while characters in the aristocracy can easily gain access to almost any mundane item they want. Your wealth bracket is primarily determined by your character's job, though in some special cases other factors could apply. You may also buy into a higher bracket at the beginning of each season using currency earned through threads. When you do this, you can assume that your character has access to anything, within reason, available to the higher wealth bracket.

Wealth Brackets

Destitute

You have little to nothing, are most likely homeless, and undoubtedly do not have a job, unless it is perhaps begging. You have access to very few props in your threads, and what little you do have is not particularly desirable. Moldy bread, a cup of brackish water, dirty clothing. You are barely able to sustain yourself, and your items reflect that. Characters do not have to buy into this wealth bracket, as it is the lowest they can go.

Lower Class

You likely do not own your own home, staying in a cheap apartment or communal living center. If you do own one it is likely very basic, perhaps a small one room hovel. Your job is not one that pays particularly well, and you are barely getting by. Your props are basic items one might find in a peasants home. You have basic food available to you, but no exotic spices or drinks, simple dishes made of clay or wood, likely a straw mattress. Your clothes are made of cheap material, linen or wool. Anything nicer, you will have bought using gems earned through writing threads. Buying into this bracket requires 12 QC per season. Jobs in this wealth bracket pay out the same 12 QC per season if you have a job. Example Props include but are not limited to: Common Spices, bread, milk and eggs, vegetables, poor meals, Linen and Wool clothing, simple bed, clay or wooden dishes and silverware, tools related to the job you have

Middle Class

You have an average job, and access to everyday items made by competent craftsmen. You can afford to feed yourself and your family easy enough, and might even own your own house. If not, you can afford a room at an inn or apartment. Most citizens of Roshanri are of this class. Buying into this bracket requires 12 QR per season, and jobs at this bracket pay out the same if you have a job of middle class rank. You have access to any props from the lower and destitute class, but to props of better quality as well which include but are not limited to: Uncommon spices, fruits and nuts, basic meals, common wine or liquor, dyed clothing of linen or wool, copper or iron dishes and silverware, soap, and any tools related to the job you have

Upper Class

You have an above average job. If you don't own your own home, you could if you wanted to. You easily support your family, keeping them clothed and well fed. Your home is filled with props both low and high quality. Buying into this bracket requires 12 QG per season, and jobs in this bracket pay out the same if you have a job of middle class rank. Props in this bracket include, but are not limited to: Fine meals, fine wine or liquor, rare spices, dyed clothing of linen, wool, cotton, and leather, steel mirror, a small collection of books, and any items related to the job you have.

Aristocracy

You are very wealthy, and have high paying job or some other source of income. You can likely afford a large estate and it is filled to the brim with high quality props. You never want for food or clothing, and might even have a few servants in your employ. You may even have access to some of the more common magical items. Buying into this bracket requires 30 QG per season, and jobs pay out the same. Note that aristocracy level "jobs" are rare, and require great effort to acquire and maintain, usually involving a storyteller. Buying into the bracket for a season allows you to live as a noble for as long as your funds last, but to permanently attain this level is very difficult. Props available in this bracket include, but are not limited to: Exotic foods, fine wine or liquor, silk clothing, paintings and other artwork, a large collection of books, glass mirror, silver or crystal dishes, perfume, any items related to the job you have.

Currency

There are various forms of currency in the world, and most are universally accepted. A well traveled individual’s purse might be filled with a wide variety of currencies. One common and standardized form of currency are gemstones, with Quartz being the staple of the system. A Quartz chip is a small cut piece of clear or milky Quartz crystal weighing in at 5 grams. It is the lowest denomination and most common form of currency on Roshanri. The next is the Rod, a small crystal rod about half an inch to an inch long in either the pink or purple variety. Finally is the Gem, coming in yellow, orange, or red and cut in a special and difficult to reproduce cut similar to a brilliant cut and it is exactly 3 carats.

1 Quartz Gem (yellow, orange red) = 10 Quartz Rods (pink, purple) = 100 Quartz Chips

Jobs

Jobs are the main factor in determining a character's wealth bracket. If they do not have a job, they are considered to be in the destitute bracket, unless they buy into a higher bracket or find some other way to increase their wealth. A character's skill in their particular job can also increase their base wealth, and players can always use earned currency to increase it even further. In some cases your job may also add to the props you have access to in your bracket. It is generally assumed that your character has access to most of the items required to do their job. A farmer has access to shovels, seeds, hoes, and depending on his skill, perhaps even horses to plow the fields, cows to milk, and other farm related items. A mercenary might have access to basic weapons and armor, though these would be of lower quality than weapons they might purchase using currency.

Except in special circumstances, all jobs elevate a character to the Lower Class wealth bracket. To maintain their job they must post at least one job related thread per season. Failure to do this may result in the character losing their job and becoming destitute. A character can permanently increase their wealth bracket to Middle Class by increasing at least 3 job related skills to rank C. These can be primary skills, or specialty ranks. They can permanently increase it to Upper Class by raising 5 job related skills to Rank B. Again, these may be Primary or Specialty ranks To raise their wealth bracket further will require dedicated roleplaying, and perhaps reaching mastery ranks in skills.

Below are a list of possible jobs a character might take, however, feel free to create your own job and title if you desire and come up with appropriate skills that may apply to it. If you are uncertain about what skills should go with a job, ask a member of the Staff. Most jobs have one or more skills that are required before a character may take the job. In some cases a character might be able to take a job without any related skills, but this would be determined on a case by case basis.

Monster Hunter - You hunt monsters for a living. Note that a freelance monster hunter is different than one who does it as an actual job. Any character can go out and kill a monster and attempt to sell its parts for chips, but to claim this as your character's job, they must be employed by an individual, a member ofa monster hunting guild such as the Grim Accord, or work for some other organization that pays your character on a regular basis to go out and hunt monsters.

Magi - A Magi is a person who makes magitech items for a living. They might work on their own, or be employed by some person or organization that tasks them to make magical items.

Carpenter - You work wood for a living.

Hunter - Not the same as a monster hunter, you hunt animals (and perhaps some monsters) for food and pelts.

Gemcutter - Your profession is to cut gems, typically for use in magitek, or perhaps you cut currency for the city.

Blacksmith - You craft items from metal.

Fisherman - You fish for a living.