Profession and Skill Kits
Based on your profession and skills you are given the option to begin with a starter kits which provides the basic necessities required to use your skill or work your profession. At start these kits are free, but as you gain more skills you will continue to have the option to purchase these starter kits for a predetermined price. There are no limits to the number of kits you can have at start based on your skills, however, only one professional kit can be taken at a time.
If your skill or profession does not yet have a kit, or if you would like to request additional items be added to a kit, contact your local Moderator.
Items from kits taken at start cannot be sold for additional gems, however, kits purchased after creation can be sold for a reduced price.
Contents
- 1 Profession Kits
- 2 Magical Discipline Kits
- 3 Academic Skill Kits
- 4 Agricultural Skills Kits
- 5 Artistic Skill Kits
- 6 Athletic Skills
- 7 Crafting Skill Kits
- 8 Combat Skill Kits
- 9 Medical Skill Kits
- 10 Mental Skill Kits
- 11 Social Skill Kits
- 12 Service Skills
- 13 Survival Skill Kits
- 14 Detection
- 15 Skullduggery Skill Kits
Profession Kits
Profession Kits can be taken if you have chosen a profession for your character at start. These kits provide the basic necessities required to perform one's profession. After character creation these kits can be purchased for a set price so long as the character's profession is changed to match.
Roshaka Hunter Kit
- 1 competent crafted weapon (non magitech) based on skills
- 1 set of leather/chainmail armor of competent craftsmanship
Animal Breeder/ Trainer Kit
- Select one: 3 Common, 2 Uncommon, or 1 Rare Variety of the animal in question
- Small Plot of Land to keep animals
Magical Discipline Kits
Given the nature of magic on Roshanri, kits related to magic provide a character with the basic necessities required to perform their magic. Magtiech acquired from a kit cannot be sold for gems, even if kits are taken after creation.
Alchemy
- 1 Alchemy Magitech Staff and Keystone
- 5 foot wooden staff with Source Gem and Magic Circuit
- Keystone: Any common inorganic material (stone, quartz, ect)
- Source Gem: Quartz
- 5 feet of Extensor Circuits connected to Keystone
Thaumaturgy
- Pair of transfer earrings
- Source Gem: Quartz
- Linker Gem: Quartz cut from same gem
Sorcery
- 1 basic sorcery magitech wand with Source and Focus Gem
- Source: Quartz
- Focus: Zircon
Ethalomancy
- 1 Ethalomancy magitech wand with Source, Focus and Thermal Gem
- Source Gem: Quartz
- Thermal Gel: Tourmaline
- Focus Gem: Zircon
Pulse
- 1 Pulse magitech wand with Source and Focus Gem
- Source Gem: Quartz
- Focus Gem: Citrine
Golemancy
- Lifepath Harvester
- Short spike or knife with fitting in the hilt or end where a gem can be fitted
- 2 unfiled Hearstones
- Zircon
- Tripod set with square cut Quartz gem
- Small brass bowl
- Simple golem worth no more than 1 QG (without a filled hearstone)
- 1 simple Heart Tuner
Prism
- 1 Prism Magitech Wand
- Lens Crystal: Clear Quartz
- Storage Gem: Quartz
- Source Gem: Quartz
- 2 Capture Spheres
- Lens Crystal: Clear Quartz
Raising
- Two Life Barbs
- Heartstone: Zircon
Shielding
- 1 Shielding Magitech Wand
- Source Gem: Quartz
- Condenser Gem: Quartz
- Focus Gem: Quartz
Summoning
TBA
Magitech Crafting
- 1 Small Catalyzation Stand
- 1 Small Catalyzation Disk
- 1 Catalization Lens
- 1 Small Stone Priming Pedestal
- 1 Small Priming Rack
Academic Skill Kits
All academic skills can start with one book which provides up to Rank C information in the primary skill.
Biology
Anatomy
Chemistry
Physics
Engineering
Agricultural Skills Kits
Animal Husbandry
- Feed
- 1 Cow or 3 pigs or 3 sheep or 10 chickens or 1 Kanthal
- Brushes, leads
Cultivation
TBA
Artistic Skill Kits
Drawing
- Pens or pencils
- Smudgers/rolled paper
- Pastels
- Wax erasers
Music (Instrument)
- A second hand instrument
- Second hand instrument case
- Spare parts (strings, nibs, mouthpieces ect.)
Painting
- Brushes
- Canvas (props)
- Pigment
- Binder
- Solvent
Sculpting/Pottery
- Chisels and Hammers
- Pottery wheel
Athletic Skills
Acrobatics
- Acrobatic training equipment including:
- Rope with metal rings attached to the ends
- A crossbar with stand
- A small trampoline
Dancing
Riding
- A Leather or Cloth Saddle with Saddle Bags
- A Pair of riding trousers
Strength Training
- A set of weights: 10, 25 and 50 lbs dumbbells
Crafting Skill Kits
Smithing
Gemcutting
Woodworking
- Low quality Chisels
- Inexpensive Hammer
- 25 Nails
- 1 Saw
- 1 Small Hand Axe
- 1 Small Drill
- Glue
- Inexpensive Veneer/varnish
Jewelrymaking
- Pliers/tweezers
- Minisaw
- Files
- Polishing tools/abrasives
- Wire forming plate
- Gem chisels
Tailoring
- 2 Spools of thread
- 20 Needles
- 2 Thimbles
- 1 Bolt of wool
- Pins
- Scissors: Small, medium and large
- Tape measure
Leatherworking
- 2 Spools of Thread
- 20 Needles
- 2 Short Knives
Combat Skill Kits
Weapon Skill Kits
- 1 bronze weapon (of competent craftsmanship) based on the skill taken
Dual Wielding
- A second bronze weapon (of competent craftsmanship) based on the core weapon skill taken
Unarmed Combat
- A set of brass knuckles, or a pair of tough leather gloves good for punching.
Medical Skill Kits
Medicine
- Herbs and poultices Common to Region
Mental Skill Kits
Meditation
Tactics
Social Skill Kits
Interrogation
Negotiation
Bartering
Bartending
Service Skills
Cooking
- 1 Large Pot
- 2 Medium Pans
- 1 Set of inexpensive utensils: Ladle, spatula, etc
- Basic herbs and spices common to the region
Survival Skill Kits
Detection
Hunting
- 1 Skinning Knife
- 2 Small Snares, good for catching rabbits and similar sized creatures
- 1 Compass
- 1 Map of the wilderness surrounding the city your character is starting in.
- Map contains basic details such as major landmarks, villages, mines, roads and major trails, but no hidden or secret locations.
Herbalism
- 1 Book with up to Rank C knowledge
- 1 set of dry herbs common in the Region
- Mortar and pestle
Skullduggery Skill Kits
Stealth
- A set of dark (usually black) dyed clothing, and cloak
Thievery
- 1 Inexpensive set of lock picks